FlipTech2020 Revisited – Gamification to Build Community

Looking back at FlipTech 2020, applying it to the rest of 2020 and beyond.

The Flipped Learning Network hosted a fully online conference where presenters from around the world and submitted short presentations to be viewed prior to the live discussion portion of the event. The basic idea was to find a way to share “What works in 2020” with as many people as possible within the pandemic environment. This series takes a look back at the presentations and some of the conversations from #FlipTech2020.


Gamification to Build Community

Joy McCourt Email address: joymccourt@yahoo.ca; Twitter handle: @flippingwithjoy

I will describe how I use the Classcraft gamification system in many of my classes both for accountability and to build a feeling of community within and between the “squads” used for the game portion of the class. The Classcraft system is designed to encourage interdependence between the students in each squad, as each team role (warrior, mage, healer) and various types of points involved, which I can use to provide rewards and consequences for real-world events. I will also highlight some of the ways I intend to use the Classcraft in a larger way in the coming school year, such as by taking advantage of the built-in quest system and by introducing a series of badges the students can earn.

Presentation: Main Video 


Coming soon…

Does this sound like something that you might be interested in developing a presentation for?  Here (potentially) is your chance. The FLN is considering a spring 2021 version of FlipTech and a little further into this series we may be opening an opportunity for you to participate.  For now read, view, and enjoy the articles in this series with an eye to how you might participate later this spring or summer.

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